
I suggest watching some lets plays - recent ones as the game has changed a LOT since early access. Offworld has been crafted into a fine strategy game which suits both solo and group play, and has innovated itself away from comparisons with any of the other popular strategy genre classics (except perhaps MULE ) ) So yeah, if it appeals and you have friends to play with, get it. The short games are perfect for a multiplayer session because if anyone bombs out it's not long to wait to get back into the next game. The AI plays at a consistently high level - difficulty ratings don't dumb down the AI but instead provide handicaps for less/more experienced players, so you can play a solid game with people of varying skill levels. as games are short multiplayer and skirmish are its great strengths. It's hard to compare it to builder games, because it is fiercely competitive, though it shares the aspect that you are playing "against the map" mostly - so mostly solo with your fellow players battling over efficiency of production etc. Offworld is different to every other game out there. It's a fun puzzle style mode, and you can compare your performance with friends in a dedicated section of the leaderboard. There is also a single player "daily challenge" where the maps and rules swap around a bit. The tutorials and practice missions are like a mini campaign to themselves also - I've never won the final practice mission myself. My guess is each campaign is around 3 hours gameplay, give or take. It is decidedly single player, has no real plot to speak of, but is one of the best designed campaigns I have played in that it extends the base game meaningfully, introduces long term strategy, and is fun and different to play over and over again.
OFFWORLD TRADING COMPANY COOP SERIES
The campaign presents a longer challenge, and is designed to be infinitely replay able, as you play a series of timed style missions trying to establish multiple colonies across the surface of Mars, evolving/specialising your company as you go. More than any strategy game I have played recently you need to think on your feet - each map presents a different challenge, and you usually need to adapt your strategy during game as the market and other players change the topology. This isn't a game like Civ which pretty much never ends, more like a board game which you can play in half an hour and say "that was fun, let's go again." Though it includes aspects of production/construction/trading games like settlers of catan or Puerto Rico, it also includes offensive and defensive aspects.
